Skills: Art direction, 3D artwork, digital Sculpture, character design and visualization, product visualization, rigging, animation, VR/AR, game ready assets.
SAM CLOVER aka PLANTTDADDII
She / Her / Any pronouns
Software: Zbrush, Cinema 4D, Maya, Octane Render, Redshift render, Substance Painter, Adobe Suite, 3D printing/chitubox.
Hi! 🍃
I'm a digital sculptor and animator from Seattle, WA. (b. 1997)
I began working in 3D in 2017, after years of experience in traditional media such as oil painting and ceramics. I specialize in digital sculpture, character design, rigging, animation, 3D asset optimization, 3D environments, and 3D printing.
What inspires me to create?
I draw inspiration from studies in ecology, botany, taxonomy, climate change, digital connectivity, and psychology. My work often reflects humanity’s apathetic relationship with the non-human world. I express emotion, behaviors, and stories through stills and animations that are typically devoid of the human form.
What have I been up to recently?
From 2021 to 2024 I lived in NYC and built my portfolio with some of the largest tech companies, musicians, and brands. Some projects include an AR filter and artwork murals for META, game environments for Samsung, character sculptures for Bimba Y Lola, Pepsi, EA Sports, FOX, Nike, and Charli XCX.
Some of the locations where my work has been exhibited: Grand Palais Éphémère, Paris, France; Oculus at the World Trade Center, NYC; NFT Rome, Italy; LA Art Show, Los Angeles; West Chelsea Contemporary, NYC; Berlin, Germany; Brooklyn, NYC; Denver, Colorado; Montreal, Canada; and my personal favorite, the Taj Mahal, India. You can find more info about exhibitions and dates here.
For now I am back in Seattle with the intent to show my partner how beautiful the west coast is and spend time with family before moving back to NY or another big city.
Want to work together? :)
I am now booking for Fall and Winter 2024.🌱